I enjoyed the soundtrack and art design. Maybe you could balance the game a little. There is no chance to survive if one of these timers spawn in a needle. ;)
Collect stopwatches to get more time. Avoid pins and flamethrowers. You can't actually get to space. But give it your best shot.
Game made for Godot Jam 16. Theme: Short on time
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Yep, a couple oversights like that. Salvakiya mentioned spawning things in sequences rather than randomly, I think that would solve this problem too! Thank you for playing & input!
Score was 45, i loved the music (good choice) and overall chill vibe!
LOL that was better than my personal best. Had to come back to beat that. :D Thank you, I really do like the song.
wooo final score 28 <3. Wish the levels were less random though.
Oh wow that's impressive. Thank you so much for the comment! Could you elaborate? What do you mean less random?
there are some cases where it is apparent that the levels are randomly generated. and it is impossible to get some clocks.
also it would be cool if there were "sequences" which you designed and those sequences would spawn randomly maybe?