Rising
Collect stopwatches to get more time. Avoid pins and flamethrowers. You can't actually get to space. But give it your best shot.
Music: https://www.bensound.com/royalty-free-music/track/dreams-chill-out
Game made for Godot Jam 16. Theme: Short on time
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | LegionGames |
Genre | Action |
Tags | 2D, Arcade, Casual, Pixel Art, Short, Singleplayer |
Comments
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I enjoyed the soundtrack and art design. Maybe you could balance the game a little. There is no chance to survive if one of these timers spawn in a needle. ;)
Yep, a couple oversights like that. Salvakiya mentioned spawning things in sequences rather than randomly, I think that would solve this problem too! Thank you for playing & input!
You could check the closest distance to a needle a spawning timer is. If that distance is too close, reselect the spawn point.
Score was 45, i loved the music (good choice) and overall chill vibe!
LOL that was better than my personal best. Had to come back to beat that. :D Thank you, I really do like the song.
Hey, LegionGames, do you have an Insta or Twitter or Youtube account?
wooo final score 28 <3. Wish the levels were less random though.
Oh wow that's impressive. Thank you so much for the comment! Could you elaborate? What do you mean less random?
there are some cases where it is apparent that the levels are randomly generated. and it is impossible to get some clocks.
also it would be cool if there were "sequences" which you designed and those sequences would spawn randomly maybe?
Okay, I see what you mean. That's something I haven't considered, thank you so much for the input!