Collect stopwatches to get more time. Avoid pins and flamethrowers. You can't actually get to space. But give it your best shot.

Music: https://www.bensound.com/royalty-free-music/track/dreams-chill-out

Game made for Godot Jam 16. Theme: Short on time

Comments

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(+1)

I enjoyed the soundtrack and art design. Maybe you could balance the game a little. There is no chance to survive if one of these timers spawn in a needle. ;)

Yep, a couple oversights like that. Salvakiya mentioned spawning things in sequences rather than randomly, I think that would solve this problem too! Thank you for playing & input!

You could check the closest distance to a needle a spawning timer is. If that distance is too close, reselect the spawn point.

(+2)

Score was 45, i loved the music (good choice) and overall chill vibe!

LOL that was better than my personal best. Had to come back to beat that. :D Thank you, I really do like the song.

Hey, LegionGames, do you have an Insta or Twitter or Youtube account?

(+1)

wooo final score 28 <3. Wish the levels were less random though.

(+1)

Oh wow that's impressive. Thank you so much for the comment! Could you elaborate? What do you mean less random?

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there are some cases where it is apparent that the levels are randomly generated. and it is impossible to get some clocks.

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also it would be cool if there were "sequences" which you designed and those sequences would spawn randomly maybe?

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Okay, I see what you mean. That's something I haven't considered, thank you so much for the input!